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Get a (tool-selection) plan, Stan

Posted by Patti Murphy   July 27th, 2010

Mark Grice in a more peaceful moment.

Today, Mark Grice is in a better mood.

The last time I spoke to the Klocwork Director and Manager of the International Reseller/Partner Network, he outlined 7 habits of highly ineffective Source Code Analysis (SCA) tool selection.

Among those terrible habits, he described an SCA tool-selection process that involved endless feature comparisons and massive checklists of irrelevant requirements.

His head almost exploded, but on this day our SCA guru was calmer.  Clearly, he’s been using relaxation techniques or drinking some of the good stuff, like acai juice.

According to Grice, successful SCA tool adoption involves three key steps:

  1. Involve your developers in the process.
    “Developers understand what their requirements are,” Grice says. “And that means your selection criteria will be more realistic and achievable, and it will focus on what’s relevant to the organization’s software and environment. Developers are also best equipped to assess the SCA results.”
  2. Limit your selection to market-leading tools with the functionality relevant to your software needs.
    “For example, if MISRA compliance is something you care about, then make that part of your selection criteria,” he says.
  3. Have a game plan with a path and a defined end. Work toward a goal that’s realistic—spend enough time, but not forever, finding the tool (or tools) you need.
    “Have a good idea of what will constitute success, and be prepared to make a decision and move on,” Grice says. “Avoid paralysis analysis—unless your goal is to just waste time and money and contribute nothing to improving your software.”

That’s it for today. Grice is off to yoga class (um, or a pub). Stayed tuned for the next post in this series–How smart companies adopt SCA tools.

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Agile Tools: An ROI Example

Posted by Todd Landry   July 20th, 2010

There has been lots of discussion on this blog (and others for that matter) on the importance of early defect detection, refactoring, and code reviews, but what does it all mean to a team of developers trying to maximize their velocity in a 2 week iteration? Based on a number of studies, and some real-world customer feedback  we have put together the following ROI…but note that this ROI is not measured in dollars, but rather in hours saved, because a development team can more easily relate to a 20 hour time savings per iteration rather than a break even point of 14.5 months. A few assumptions first…the team is made up of 10 developers, working on 5 stories (each story creates about 300 LOC) every 2 week iteration. Also, we used internal estimates for the refactoring time savings since we couldn’t find any 3rd party data on refactoring ROI. . If you have anything more concrete, I’d love to hear about it.









From this table (which has been a regular slide in our Agile in Action roadshow series) we see that tools can help, in this example just over 40 hours/iteration, which if you break that down further works out to about 1/2 day per developer every 2 weeks. Now that is an ROI that an agile development team can relate to…


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Real developers don’t need tools

Posted by Alen Zukich   July 15th, 2010

As the topic suggests, this kind of argument has been around for some time.  Most developers can recognize the need for tools but once you start breaking the developer’s day-to -day workflow you might as well flush that tool down the drain.

What developers need is a tool that seamlessly integrates with their development environment and their workflow, so they can meet their quality goals without taking a big productivity hit.

It’s one thing to provide plug-in tools for the more popular IDEs like Visual Studio and Eclipse, but it’s an added bonus when defect detection is a seamless part of the edit cycle. No buttons to click, just continuous analysis and issue highlighting while you work.

Let’s take the analogy to the spell checker.  Initially, you had to click a button to spell check your document. That has obviously changed dramatically. Now we see any mistakes we make as we type them (and can even fix them automatically).

That’s what we were thinking when we introduced continuous analysis in our plug-in tools and our source viewer for command-line tools, Klocwork Desktop.

Here’s the spell checker equivalent for source code analysis:











The above screenshot is from our Visual Studio plug-in.

When you open or save a file, the analysis runs in the background. A bug marker in the left gutter and a squiggly line, in the true spirit of the spell checker, clearly marks the detected issue.

Find ‘em and fix’em while you work.

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  1. Tweets that mention Real developers don’t need tools | >kloctalk -- Topsy.com

    [...] This post was mentioned on Twitter by Tom Pierson, ahmeddirie. ahmeddirie said: Real developers don’t need tools: http://bit.ly/aYBiIq @klocwork [...]

I have the software skills; I had a decent interview; why didn’t I get the job?

Posted by Carolyn Perkins   July 13th, 2010


It was a mistake for Eric to wear a t-shirt to his job interview, and it was a bigger mistake to wear that particular t-shirt.


People who do not get hired after an interview second guess themselves; they look for concrete reasons as to why they were not hired for that particular job.  They might justify it by saying the company sucked, the interviewer was an HR douchebag, the hiring manager did not know their stuff.  Of course, they may be correct in passing these judgments, however, chances are there simply was a mismatch between the person interviewing and the company.  When this happens, count your blessings that the people doing the interviewing for the company knew that.  Being brought into a company that is a mismatch with your values and attitudes can impact everything you do, not to mention, make you downright miserable.

An interview is an opportunity for you to interview the company…to find out if you like them.  It is not just about sitting in front of some scary people and answering the questions they fire at you.   For most people, interviews are not pleasant experiences.  However, they are an evil necessity, until a more effective way of assessing people is invented.  And this brings me to the point of this blog…how the hell do you get through an interview?

  1. Be prepared, know the names of the interviewers, know the company business and feel free to bring in notes.  It is entirely reasonable to request more information from the company representative setting up the interview.
  2. Appear enthusiastic and interested (but not so much that you are confused with a salesperson!).
  3. Dress appropriately.  This generally means clean trousers and a shirt with a collar, maybe a tie for the men, a clean skirt and a blouse for the women.
  4. Answer the questions, and if you do not know the answer, let the interviewer know with the promise to get back to them.
  5. ASK QUESTIONS…find out enough information to determine whether you want to be an employee.
  6. Finally, follow up…if you like what you heard during the interview.  Just an e-mail will suffice, and believe me that will set you apart from 90% of the candidates.
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  1. Logic Induction

    looks like an article straight out of UK’s MT !

    A candidate is obliged to answer queries, even when the company folks are trying to get the problem solved for free. Interview is just the facade.

    The company never had the intention to hire anybody anyway. Think about it !

Are in-person code review meetings a bad thing?

Posted by Brendan Harrison   July 6th, 2010

As readers know, we’ve been talking about code reviews pretty regularly here and elsewhere over the past few months. To continue that discussion, here’s a question we run into often: are in-person code reviews as the primary way to communicate, by definition a bad thing?

Here’s some more data from the Forrester Consulting study commissioned by Klocwork that shows the majority of respondents still conduct in-person reviews… elsewhere in the survey only 36% of respondents indicated that they worked on a centralized team with everyone in one location. So that means, if 60% still conduct in-person reviews, they’re likely excluding valuable contributors to the review.



Data that shows majority still conduct in-person code reviews



Is this practice just being done because “that’s the way it is” or are there good reasons for in-person meetings being the primary way to review code? I could see the odd in-person meeting being necessary for a variety of reasons but given how distributed teams are these days and the variety of tools available to effectively review code remotely, it doesn’t seem that efficient.

There’s a general philosophy gaining more prominence around meeting reduction, whether in software development or elsewhere. We’re seeing many organizations question why their code review process needs to be in-person when it excludes people who aren’t co-located and generally takes up too much of people’s time. What are you seeing?

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  1. Gregg Sporar

    Yes, we’re seeing many teams that want the power of code review tools in order to help them deal with teams that are separated geographically.

    Having said that, there are some key benefits to in-person meetings. We’ve worked with several customers who combine the two.

    I think the key thing to be careful about here is the term “in-person meetings.” The Forrester study had this question: “For your code reviews, how does the reviewing team primarily communicate?”

    Based on Figure 3 in the study, one of the options for response was “In person.” That term is a bit vague. It would be the logical choice regardless of whether the code review technique was pair programming, ad-hoc over-the-shoulder discussions, or formal meetings at a specific time/location. Those are all three very different techniques, and only the last of them is really the target of the 37Signals entry on the evilness of meetings.

    So to me, the 60% response is not that surprising and might not be a cause for alarm. I noticed in Figure 7 of the study that only 24% of respondents found it a challenge to get “everyone into one location.” Those folks are the ones who are probably at highest risk for not getting review participation from the appropriate team members.

  2. Tweets that mention In-Person Code Reviews Still Prominent | >kloctalk -- Topsy.com

    [...] This post was mentioned on Twitter by Todd. Todd said: Are in person code review meetings a bad thing? http://bit.ly/buIPB4 #software #codereview [...]

7 habits for highly ineffective source code analysis

Posted by Patti Murphy   June 29th, 2010

Mark Grice is a pretty unflappable guy, but when you ask him a question about barriers to successful adoption of Source Code Analysis (SCA) technology, he starts to splutter.

“There are things I see over and over that make me want to bang my head against a wall,” says the Klocwork Director and Manager of our International Reseller/Partner Network.  For the past nine years, Grice has helped companies from around the world to successfully implement SCA.
There are many companies that deploy SCA tools and reap their ROI, but there are others that can’t get to first base.  Below are barriers Grice has consistently encountered from a persistent minority.
Here are 7 sure-fire ways to ensure that your organization will fail at SCA:
  1. Make sure your SCA tool evaluation process is long and costly.
    “I’ve seen companies spend three years in the analysis phase, involving a number of key staff,” Grice  says. His advice? “Buy them all and just start using them. At least you’ll have spent three years producing better code instead of just testing and evaluating.” Or, just buy one and start using it. If it doesn’t do everything you want it to, buy another one.
  2. Cling to your tool-selection criteria to the point of impotence.
    “I’ve seen companies not buy a tool because they couldn’t check off one requirement out of 100.  It didn’t matter that the other 99 criteria were met,“ Grice says.  Often, these checklists eliminate every tool.  These companies opt to do nothing rather than something about their code quality.
  3. Insist that one tool must do everything.
    No one tool will do everything. Buy a couple of them.  “If I’m working on a construction project and I need to drive some nails and cut some wood, I’m going to go and buy a hammer and a saw.” What? There’s no such thing as a sammer (or a haw) for both those tasks?
  4. Focus solely on the number of false positives the tools throw.
    “A zero false-positive rate is ridiculous,” Grice says.  A very low false positive rate is often tied to a higher false negative rate. It’s easier to manage false positives than false negatives, particularly since the latter rear their ugly mugs after your product is shipped, he says.  If a tool is tunable and customizable, you can just filter or turn off the defect types that don’t interest you.
  5. Denial:  You don’t have to fix problems if you don’t find them.
    “Gack!” Grice has to do deep breathing to get through this one. “If you don’t want to find anything, then don’t test! I mean, jeez!”
  6. Have a persecution complex: Management will use the information against us.
    Developers sometimes worry that they’ll be ranked by number of defects per lines of code. But if you’re finding and fixing defects before you check in, your numbers will actually improve. “I’ve seen one team resist the SCA tool because they were at the top of their game. Then that team saw their ranking fall because teams using the SCA tool made consistent quality gains with every build and then caught up and then surpassed them,” Grice says.
  7. Make non-development staff responsible for rolling out the SCA tools.
    “I know we’re in for it when the prime asks, ‘What’s a build?’ or ‘What’s make?’”
    To successfully roll out, Grice says, you need a code expert–someone who really understands your build process, the development environments and how to evaluate the findings.
And there you have it—your SCA-failure habits. We’ll end here because Grice has to go and get his  blood pressure checked.
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  1. Tweets that mention 7 habits of highly ineffective source code analysis | >kloctalk -- Topsy.com

    [...] This post was mentioned on Twitter by Helen Abbott and ahmeddirie, Patti Murphy. Patti Murphy said: See "7 habits for highly ineffective source code analysis" – http://bit.ly/cvn2uq Great interview with one of Klocwork's SCA gurus. [...]

  2. Get a (tool-selection) plan, Stan | >kloctalk

    [...] The last time I spoke to the Klocwork Director and Manager of the International Reseller/Partner Network, he outlined 7 habits of highly ineffective Source Code Analysis (SCA) tool selection. [...]

How not to submit your software developer resume…

Posted by Carolyn Perkins   June 22nd, 2010

I like developers.

I have spent a career hiring, motivating, confusing, annoying and retaining developers.  I am not going to go so far as to say I understand you guys, but I do know what makes a good developer.  More importantly, I know what makes someone a bad fit for the team I am recruiting for.

First impressions are important. Yeah, I know, it sucks and your technical prowess should speak for itself, but it doesn’t.  Let’s face it, if you forget the “L” in Klocwork in your cover letter, I’m laughing too hard to pay attention to your superior coding skills.

If you continually refer to me as “Sir”, my feminist nose gets a bit out of joint; resumes filled with spelling errors throw into question your attention to detail and your level of concern for putting forth solid code.

While I am on the subject of resumes, it’s very impressive that people have the experience to fill up 15 pages of a resume. Maybe it’s even impressive that they have the time to type out a 15-page resume, but no one else has the time or the inclination to read a 15-page resume.  To date, the record length for a resume that I have received is 25 pages – this person is not employed here.

Being in this industry and in HR for as long as I have, I have learned something shocking – people stretch the truth on their resumes!  Imagine that!  And then imagine a company having the audacity to have someone in for an interview and test the person to assess whether what they claim on their resume is actually the case.  Of course, as a candidate, you should then take great offense to the fact that my colleagues and I called into question your integrity, your intelligence, and your worth as a citizen of the world.  In fact, you should probably follow up your interview with a strongly worded e-mail addressed to Sir at Kocwork.  Or maybe you shouldn’t.

Just…don’t…do…that.   We are not attacking your credibility. We do not enter the interview room thinking you are a lying, worthless waste of skin. In fact, we are pretty excited to meet you, so far we have liked what we have seen, otherwise you would not be here.

We will remain excited to meet you, right up to the point where you show up half an hour late, wearing a questionable outfit covered with what appears to be last week’s Sunday dinner.  Maybe you will look me in the eye, or maybe you will direct your eyes to my chest and keep them fixed there throughout the interview.  When that happens I like to observe where your eyes remain clamped when my male coworkers are interviewing you because inevitably it has nothing to do with what is on the interviewer’s chest. It’s just a convenient place to rest one’s gaze.  However,  between you and me, it kinda freaks me out.

I found this blog to be rather cathartic. I have more, so much more and if I am invited back as a guest blogger, maybe my therapy bills will go down.  Until we meet across a table in our interview room, I wish you good luck and good code!

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  1. Tweets that mention How not to submit your software developer resume… | >kloctalk -- Topsy.com

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  2. Ed Han

    O wow…it blows my mind that a single candidate would present all of those coaching moments!

  3. Tracy

    I wish I could believe that you are jesting. Unfortunately I have worked too long to doubt your experience is unique! I love your wit and intelligence, and hope to read more of your blogs.

Top 5 reasons developers can relate to soccer players

Posted by Alen Zukich   June 17th, 2010

In the spirit of the FIFA 2010 World Cup, I thought it would be fitting to describe how software developers can relate to the game.

  1. Announcers – Have you ever really listened to what the announcers say?  One of my favorite things to listen to is the very opinionated soccer announcers.  Some of the things they say just make me laugh.  For example, when the announcer was describing the uncertainty of the game – “There’s one thing for certain, there is no score.”  or in this year’s World Cup describing a slow and boring game – “It’s like they are playing in slow motion”.  I’m not saying developers are opinionated…no way ;).  One thing that is similar is the comments developers will put in the code.  One of my favorites:
  2. //When I wrote this, only God and I understood what I was doing
    //Now, God only knows

    For more funny comments go here.

  3. Money – Soccer players do what they love for vast amounts of money.  Developers do what they love…well okay maybe not the second part.

  4. Vuvuzelas – whether you like them or not you are stuck with listening to hundreds of Vuvuzelas playing their merry tune.  Despite all the complaints it will continue to haunt spectators until the tournament ends.  So why is everyone blowing the god forsaken plastic tubes?  Well my first guess is that they are drunk, but I think mostly because it is fun.  So as a software developer you don’t get to blow on the vuvuzela but I bet you would want to when you finished your work or the latest complicated feature?  Hopefully this is not because you’re currently drunk.

  5. The thumbs up – In a meeting I had with our customer advisory board there was one individual who kept giving the thumbs up.  I understood that he was voicing his agreement with what we were talking about but I never understood why it was always with the thumbs up…until the World Cup started.  Seems to be the universal sign for the soccer players to say “nice ball” or “good play”.

  6. Drama – Have you ever noticed how the majority of soccer players act when they have been fouled?  They dive 10 feet in the air, roll 16 times and clutch their chest like they were just shot.  Okay maybe I’m exaggerating a little but the point here is that some of these players are under the impression that they may get nominated for the next Academy award.  How does this relate to the software developer?  Well think of the code review, who really likes hearing that their baby is ugly?

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  1. Tweets that mention Top 5 reasons developers can relate to soccer players | >kloctalk -- Topsy.com

    [...] This post was mentioned on Twitter by Alen Zukich, Ibrahim Saracoglu. Ibrahim Saracoglu said: Good analogy :) Developers & Soccer players http://bit.ly/bNRWG7 #dev #football [...]

The Alphabet Soup of Software Security Guidelines

Posted by Todd Landry   June 15th, 2010

With the recent story that the iPad has inherent security vulnerabilities, I thought it might be an appropriate time to delve into the world of software security guidelines…but I must warn you, this blog will contain an abnormal amount of acronyms, and may not be suitable for all audiences.

When talking about software security guidelines, there are really 5 or 6 organizations that are leading the charge, and they include:

-          OWASP

-          SANS Institute

-          MITRE

-          PCI Security Standards Council

-          SEI

Let’s first look at OWASP. OWASP stands for Open Web Application Security Project, which is a not-for-profit charitable organization that is focused on improving the security of application software. They are probably best known for their Top 10 lists from 2004, 2007, and most recently 2010.

Next is the SANS Institute. SANS of course is a FLA that stands for SysAdmin, Audit, Networking, Security. The SANS Institute claims to be the most trusted source for computer security training, certification and research, and have been developing and releasing their Top 20 annually for the past 7 years or so.

The MITRE Corporation is a not-for-profit organization that was founded in the late 50’s, and has over 7,000 very smart dudes (65% have Masters or PhDs). MITRE has come up with their own security guideline as well, that is the CWE (Common Weakness Enumeration) and it provides a common language of discourse for discussing, finding and dealing with the causes of software security vulnerabilities as they are found in code, design, or system architecture. The CWE lists over 800 programming errors, design errors, and architectural errors that can lead to exploitable vulnerabilities. Interestingly, MITRE and SANS decided to collaborate to come up with the CWE Top 25, yet another “Top” list they have been putting together for the last couple of years.

The PCI Security Standards Council was founded by American Express, Discover Financial Services, JCB International, MasterCard Worldwide, and Visa, Inc. and is an open global forum for the ongoing development, enhancement, storage, dissemination and implementation of security standards for account data protection. The PCI SSC has come up with the PCI DSS, “a multifaceted security standard that includes requirements for security management, policies, procedures, network architecture, software design and other critical protective measures. This comprehensive standard is intended to help organizations proactively protect customer account data”.

Finally, there is the SEI (the Software Engineering Institute, which is a federally funded R&D center at CMU, aka Carnegie Mellon University). The SEI is home to CERT which was established in 1988 to address internet security problems and to find ways to reduce the number and impact of security breaches. CERT focuses on protection, detection, and response to attacks on networked computer systems. Surprisingly enough, CERT is not actually an acronym.

Neither PCI nor CERT has received the memo yet that in order to be cool, you have to have a “Top X” list…perhaps next year?

Now, not to be left out of the fun, the NCSD (National Cyber Security Division) of the DHS (Department of Homeland Security) has their own strategic initiative called BSI (Build Security In). The NCSD obviously wants to cover pretty much all the bases since, in addition to their own BSI, they also sponsor pretty much all of the other guidelines.

I would be remiss if I didn’t at least acknowledge a few other notables with respect to software security guidelines, and to make it more interesting, I will only provide the acronym. I challenge you to come up with the full name. So, a few others involved in security guidelines are NIST (who run a project called SAMATE, and also run an event called SATE, which BTW is also sponsored by DHS NCSD), WASC, and finally STIG. For fun, I’ll throw in CVE, even though it is not a guideline, but more of a dictionary or list that was put together by MITRE, and shockingly is sponsored by DHS NCSD. I’m starting to think that DHS wants to be everyone’s BFF.

Hopefully you’ve learned a little more about the alphabet soup of security guidelines out there. If you’re scratching your head thinking WTF, you’re probably not alone…

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Error messages: Moving beyond WTF

Posted by Patti Murphy   June 10th, 2010

By the time users hit the help documentation, they’re already snarly. Yeah, some people read the documentation first before using the tool, but…

A lot of people just want to dive in and start using the tool. And when I’m stuck I want answers. Now, already!  You might think it’s stupid-user error and I might think it’s stupid software design, but who cares? I want help right NOW.

Troubleshooting information lives or dies by the search-and-I-better-frickin-find-what-I’m-looking-for mentality. How do we look for this help? We copy and paste error messages into a browser and search.

When my ideas about organizing  troubleshooting information compete with how Google finds stuff, Search Engine Optimization (SEO) carries the day.  Or at least it should. Of course, there are SEO factors that put help documentation at a disadvantage, but that’s another topic for another day and I’ll let Tom Johnson do the talking on that one.

What does this mean for me, a technical writer?

Well, if two (or 5) of our tools throw the same error message, I’m going to have one page for each error message and have instructions on that page that explain how to fix it in each tool. Yeah, it’s nice to have tool-specific help information, but Google gives more weight to page titles and URLs. For good measure, I’m going to repeat the error message in the body of the page and format it in bold or italics.

Sarah Maddox highlights elements of what makes a good error message (including some hilarious examples of bad ones), so no need for repetition.

Aside from clarity, what do I want in an error message?

Firstly, I’d like to be able to copy and paste it.

Secondly, I’d like the solution to be stated.

As an added bonus, I’d like to be provided with a link in that message that would bring me to the dialog where I can take remedial action. Then, I won’t even have to look for help information. I can just fix it. Here’s an example of one these helpful messages from our Eclipse plug-in:


See? Documentation not required. The solution is outlined, and you can click the link to get to the license dialog, where you can check your host and port information.

Hmmm. Maybe that would put me out of a job. Sergey, please change that message to:

ERROR:FROZEN:BAD LICENSE.

I have a mortgage to pay here.

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  1. Tweets that mention Finding troubleshooting information is important; helpful error messages are even more important | >kloctalk -- Topsy.com

    [...] This post was mentioned on Twitter by ahmeddirie, Patti Murphy. Patti Murphy said: Here's my post about error messages: http://bit.ly/atTV16 I like how I manage to weave in the cursing. [...]

  2. Bill Albing

    I like your two essentials — being able to copy & paste the information, and providing a solution. But don’t pass too quickly over the other aspect — that the error itself should be clearly stated. Sometimes there are multiple causes and multiple solutions possible so unless you state what the error is clearly, you are holding back information from the user. I link to the solution or a link to more information is a great idea.
    Don’t worry about the mortgage; there is plenty of quickly developed (and error-prone) code to go around for all of us to stay employed.

  3. Patti Murphy

    Good points, Bill. There are situations where there are multiple causes and a well-stated explanation is very useful too.

    It’s also a relief to keep in mind the sustained demand for our skill set. :-)