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 Todd Landry

Todd Landry, a Senior Product Manager at Klocwork, is responsible for guiding product direction and ensuring its fit with customer's preferred development processes. With more than 13 years of experience in software product management, he has worked with numerous Agile teams and projects. Todd is a Professional Engineer and a Certified Scrum Product Owner. In his spare time, Todd enjoys golfing, playing hockey, and snowboarding.

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IP ESC ’09 – Vive la France!

Posted by Todd Landry   December 3rd, 2009

IMG_0046Thought I would take a moment to share with you my experience at this year’s IP ESC show in Grenoble, France. First off, Grenoble is beautiful sitting at the foot of the French Alps. If you get the chance, go!

Back to the show. This is typically the IP Show, but this year is the first that ESC has been added to the agenda. I don’t think it helped attendance-wise. From what I can tell, there are maybe 200-250 attendees in total. I spent the last couple of days sharing booth duty with our friends from Emenda, France. Today, I spoke about how source code analysis fits into Agile development teams. I had about 15 attendees, which by all accounts was a good turnout.

I was able to cram about 40 minutes of material into 20-minute slot, and even had time left over to answer a few questions. Unfortunately, this show did not allow Exhibitors to attend any of the sessions. Too bad really, I was hoping to attend a few of them.

Next week, I am off to a similar show in Stuttgart, Germany, where I will have more time to present. Check back here next week for a recap of that event.esc

Software Assurance Forum Day 3 Recap

Posted by Todd Landry   November 5th, 2009

My first day at the SWA forum was actually the 3rd day at the conference, and from all accounts it has been a very productive and relevant first 2 days. Today was no different as it was kicked off with a panel discussion on the Evolution of Software Assurance Processes, and included speakers from Lockheed Martin, Waters Edge LLC, SEI/CERT, and SafeCode. I thought it was an entertaining discussion from a group definitely passionate about the topic. Something seemed missing though as I came out of it hoping for something more…Some good questions rounded out the first session.

Next was my turn to be on stage. I was speaking as part of the “Understanding Technology Stakeholders: Their Progress and Challenges” panel which was made up of John Giligan (The Giligan Group), Djenana Campara (KDM), Bruce Weimer (US Army), and Sean Barnum (Cigital)…and myself. It was an interesting mix of speakers representing various sectors of the software assurance community including assurance ‘consulting’ stakeholders, assurance ‘standards’ stakeholders, assurance ‘consumer’ stakeholders, and assurance ‘tool’ vendor stakeholders. My basic message was that the DHS Forum had done a great job of communicating their message to the assurance community (including a large number of our customers), but fundamentally flawed in a number of other ways.  Unfortunately, the panel part went long, so the Q&A with the Plenary was shortened. The feedback I received was all positive, and that it was refreshing that we didn’t sugar-coat our thoughts.

As I mentioned earlier, there just seems to be something missing from the sessions I’m attending. Perhaps it is too much talk, and not enough action…not sure yet. Hopefully the next two days will leave me with a more positive feeling on this.

I speak again on Friday when I share my experiences and observations on the Static Analysis Tool Exposition 2009. I guess it will be another ‘refreshing’ session…

Preparing for the Software Assurance Forum 2009

Posted by Todd Landry   October 30th, 2009

Next week I’m heading out to the Software Assurance Forum (use SOF96945 for the conference code) in Washington D.C. (well, actually Arlington, Virginia, but D.C. sounds more glamorous). If you’re not familiar with what the SWA is, in a nutshell, its key objective is to encourage software developers to raise overall software quality and security from the start, rather than relying on applying patches to systems after vulnerabilities are discovered.

2009-10-27_152831Anyways, while I’m there, I’ll be taking part in 2 speaking opportunities. The first will be as part of a 6 person panel discussion entitled “Understanding Technology Stakeholders: Their Progress and Challenges” (10:30 – 12:00 on Wednesday). The panel is made up of stakeholders from varying disciplines such as industry, academia, standards, and government. A good well rounded panel should provide for an interesting and entertaining hour and a half.

My second session (Friday at 2:20) will see me fly solo as I discuss our (Klocwork’s) experiences and observations as they relate to SATE. I’m not given much time, so I’ll be revving up the motor mouth to make sure I get our points across. I have a sneaking suspicion I just *may* go a little OT.

So, is anyone out there also going to this event? If so, drop me a line either by email (todd.landry@klocwork.com), or Twitter (@todd_landry) and perhaps we can get together to chat. Look for my next blog next Thursday, as I will recap the panel discussion and the other sessions I attend at this event.

Going Agile Part 2: Preparing for Iteration 1

Posted by Todd Landry   October 20th, 2009

In part oneScrum Board of Going Agile,I talked about how we introduced Agile to our development team. This next post will look at the events that led to our first iteration planning meeting.

During the weeks that led up to Iteration 1, there was much work that went on as a team, and much that each team member did individually. As the Product Owner, my biggest task was to create a backlog. Sure, I knew what the main new features were going to be, but I still needed to capture this, and add other oft-requested features. I scoured every correspondence I had with customers, sales, support, development, and so on to gather this information.

After everything was said and done, I had a pretty massive backlog… a pretty massive, unprioritized backlog. At this point, I really didn’t know any good techniques for backlog prioritization (that would change after attending the CPO training with Mountain Goat Software). This training was not going to happen for a few months, but something needed to be done… so I did what any good Product Manager does…I used the ‘wet finger in the air’ technique. Now, my ‘estimations’ were based on a number of concrete data points and some not-so-concrete assumptions and anecdotal evidence, so they weren’t totally of the ‘wild-assed guess’ ilk. After a few more days I had my backlog read for the team.

While the backlog creation was going on, a number of team meetings were occurring. Two of the more important meetings involved creating rules for the team and preparing our definition of “Done” . I highly recommend spending some time up front on both of these activities.

Creating the team rules was a great exercise, because it was the first time the team sat down as a collective and decided what the rules would be. Many of the rules were not groundbreaking…things such as everyone’s opinion is equal, treat everyone with respect, don’t be late for meetings, and when and where daily Scrums were going to happen.

The best result from this meeting centered on the team’s communication methods. Everyone was already using email, so that was covered. Instant messaging was rolled out to the team, and everyone was to use it. Of course face-to-face discussions were encouraged the most, but there needed to be some way to let people know you didn’t want to be disturbed (unless something was urgent). Everyone created a Do Not Disturb sign, and when it was posted, it was to be respected. Sometimes people just need to focus on the task at hand, rather than constantly being disrupted. We came out of that meeting with a clear set of easy-to-understand team rules, and we posted these rules in our team conference room for all to see. Note… rules can and will change over time.

Next was coming up with our definition of Done. The team sat down for a couple of hours to determine what should/should not be included. Looking back, we thought we were cavaliers and were blazing new trails with the definition we came up with…in reality, we put together a definition that was pretty much in line with the ‘industry norm’. One thing that we did not include initially was code reviews…that is, for a story to be considered done, the code had to be reviewed by at least one other developer (who was not associated with that piece of code). During our Iteration 1 retrospective, we modified our definition of Done, and code reviews became part of it. In fact, this definition of Done may go through many, ahem, iterations before becoming finalized.

Finally, we needed to get our ‘room’ set up and have all the necessary supplies on hand. Our team decided to use a wall board with color-coded cards for the tasks. Green cards were for development tasks, red cards were bugs, blue cards were for testing tasks, and yellow cards were for documentation tasks. Now we just needed a board to pin these tasks to. We didn’t want to spend a small fortune on a big pin-board, so we got creative and used carpet under padding. (You can get a huge piece of this at any DIY store for next to nothing and it works like a charm.) We fastened it to the wall, put on some masking tape borders and labels, and we had ourselves a Scrum board.

So with our prioritized backlog, team rules, definition of Done, and Scrum room all set, we were now armed and dangerous, and ready for our first iteration planning meeting…TO BE CONTINUED.

Going Agile – Part 1: Introducing Agile

Posted by Todd Landry   September 30th, 2009

The first instalment in my ‘Going Agile’ series will reflect on the earliest days that led up to our development team becoming an Agile development team. Beforeblindfolded I get into this too deep, I should first set the stage a little. This organization is a medium sized ($500M in revenue) software company, with no other teams using Agile techniques. We were going to be the first. The product was well established, having been on the market for about 5 years, and traditional development methods were fairly effective from a delivery and quality perspective. The team comprised of about 12 members, which included all developers, testers, documentation, the Scrum Master, and myself as the Product Owner.

The first meeting ever held with the whole team was intended to introduce Agile (Scrum) to them and get their buy in…we did not want to ram it down their throats and say we are doing this. At the time we were doing this, the concept of an Agile Coach was pretty much non-existent, so we were on our own. Our Scrum Master had been on some training, and thought for this meeting it would be good to try an exercise with the team to illustrate how Agile could work. So without any preamble or mention of Agile, everyone in the room was instructed to pick a partner, and then the goal of the exercise was explained. The goal was to navigate your team member around the room as many times as possible in 1 minute. Seemed pretty easy, until we told them about the twist…the team member that was walking around the room was to be blind folded. To add to the fun, our Scrum Master played the role of a roadblock, stepping in front of the blind folded people as they tried to circle the room, requiring new instructions to be shouted out to navigate around him. Once the clock started the chaos broke out, as 6 different people were simultaneously shouting out instructions trying to navigate their team member around the room, and around the roadblock. By the end of the 60 seconds we tallied total trips around the room, and came up with a number in the 30’s.

The 2nd part of the exercise was quite a bit simpler, and merely had all team members walk around the room (no blind folds), and make their own decisions to navigate around the room and the ‘roadblock’. I’m sure you can imagine how much calmer the room was, and by the end of the 60 seconds we again tallied our results. This time we were well over 120.

So what was the purpose of this exercise, and how did it relate to Agile? Basically it illustrated the power of a self-managing team, and how the productivity of such a team can be magnitudes better when team members are given the ability to make decisions on their own, in real-time. After the exercise, we then introduced the idea of the team adopting Agile, what it is, how it could work, etc. In my opinion, doing this exercise first (and doing it without ever mentioning the term Agile) did more than a week’s worth of powerpoint sessions on why Agile is the way to go. The team was very receptive to the idea (at least most members, more on that in another blog), which set the stage for a series of follow on meetings to further flesh out what was really involved, and what needed to be done to prepare for our first Iteration. The next instalment in this series will delve into that preparation.

Going Agile – Series Introduction

Posted by Todd Landry   September 10th, 2009

After attending Agile 2009 in Chicago, and speaking with so many people about their experiences with Agile, I thought it might be an interesting opportunity for me to do the same. So with that as my inspiration, I’ll be putting together a blog series that will cover a number of topics ranging from introducing Agile to your team, through to the release, with a number of other interesting subjects in between.

The series is in no way an attempt to tell you how to do things, but rather is intended to share experiences that I have had…perhaps you will read them and say to yourself, “I’m glad we’re not the only ones who went through that!”

The series kicks off next week discussing our team’s early days with Agile. This will introduce you to some of the key players in the team, how Agile was introduced internally, the training we went through, and so on. Other topics I have planned for this series include the 1st Sprint preparation and planning, Retrospectives, team communication, developer issues/concerns, and finally the product Release.

Hopefully these blogs will strike a familiar note with you or give you something new to think about. In the meantime, if you have a particular topic you would like to see discussed, feel free to email me at todd.landry@klocwork.com, or find me on Twitter at http://twitter.com/todd_landry.

Agile 2009…Day 2

Posted by Todd Landry   August 25th, 2009

Agile Product Management and a lively talk about modern software development by Alistair Cockburn were the themes of the day. The day started off with a hotel breakfast buffet at 6:30. One thing I rarely miss when I travel is a good breakfast to start the day.

My speaking opportunity was, um, unique. Basically a bunch of stages set up around all the food. Oh, and also starting at 7:45 AM. I was able to rush through my presentation and still answer a few questions.

Next was the keynote speaker, Alistair Cockburn. He arrived in dramatic fashion with a bag pipe player leading him onto to the stage, then quickly started reciting a famous passage from Shakespeare’s Julius Ceasar, changing key words from the original play to a more “Agile” flavour. Quite entertaining really. He then proceeded to talk about the main pillars of Agile, interjecting personal experiences and anecdotes. Everyone seemed quite engaged with his talk and gave him a great ovation when he was finished.

We attended the Product Manager/Product Owner Dilemma session presented by Rich Mironov. Very entertaining presenter who identified the key differences between Product Owners and Product Managers. Key takeaways for me were 1) that the overlap between the Agile community and Product Management was very small; 2) Agile development is a big part of business agility; and 3) the Product Owner role adds 40-60% more work than the traditional PM role. Overall a good presentation that concluded with a spirited Q&A discussion.

Watch for our Day 3 summary tomorrow. Be sure to follow us throughout the day on Twitter:

Brendan Harrison
Todd Landry
Alen Zukich

Software development and Basketball … more in common than you think.

Posted by Todd Landry   July 24th, 2009

I recently read a very good blog on the Triangle Offense and Scrum, and it inspired me to write a basketball related item as well.  I used to play a lot of basketball growing up. I played point guard, and was in charge of running the offence, calling out the appropriate play for each time down the court. In order to get the best possible opportunity to score, a lot of things have to go right…1) the proper play for the defence presented must be called; 2) the play has to be communicated properly (from the bench, to the PG, to the rest of the players on the floor at that time) so that everyone understands what to do; 3) Execution…the team needs to execute on the play that was called; and 4) sometimes you need a bit of luck.

Now I’ve been a Product Manager for software companies for a number of years, and developing/releasing a product is very similar  to the basketball scenario above.

1)    Proper play must be called …From a software perspective, this is knowing about the market you play in, as well as the competition you are playing against. You need to understand the weaknesses (or opportunities) so that you can take advantage of it, and get that easy score.

2)    Play has to be communicated properly… Communication is crucial in the development/release of a software product, especially if your team is Agile. Everyone needs to understand the big picture, and this knowledge has to be consistent. What would happen if the PM, chief architect, and VP of Sales all had a completely different understanding of the deliverables for the upcoming release? I’m sure you can figure it out… Also, over-communicate (if that’s even possible). More on communication in an upcoming blog…

3)    Execution… Each team member is a part of that team because they possess a key talent. So whether it is the lead developer, or the QA lead, or the UI designer, they all need to execute ‘the play’ to the best of their ability. If this occurs, then you’re team has given itself a great opportunity to succeed.

4)    Luck… Okay, so back in the day, I’ve hit the odd jumper as a result of a broken play, and while I would like to attribute that to pure skill (ha ha), my reasonable/practical side realizes that there was probably a fair bit (okay, a lot!) of luck involved. Software teams sometimes need a little bit of luck as well because things don’t always go as expected. So when you hear that developer say, I stumbled across this, while fixing that… consider Lady Luck to be on your side.  

I was originally going to write about how software development and golf were related, but other than the amount of cursing I do in both, I couldn’t come up with 3 other good similarities. If you can come up with a few more, then I’d love to hear them. For that matter, I would like to hear how you relate software development to other sports as well…Cricket anyone??

Prioritizing your Backlog

Posted by Todd Landry   July 16th, 2009

Over the last few weeks, we’ve been working on cleaning up our product backlog, and the one thing that I always find to be the most challenging is the prioritization. I’ve worked on a number of different products over the years, with a number of different teams, and have used a number of different methods to prioritize a backlog, and I thought I would take a few minutes to share them with you now.

1)    Feature rating – This is the method where Excel really shines, because you get to create a cool matrix consisting of your features and a number of categories that are important (such as revenue generation, importance to existing customers, competitive differentiation, and so on). You then put a rating (usually 1-5, with 5 being the most important) in each of these categories for each feature…add them up, and the feature with the highest total becomes “most important feature #1”. Now, you can make this even more interesting by giving a weight to each category, to show which categories are the most important. So, for example if revenue generation is the most important factor in your company, then give that category a .5. Give your remaining categories a weighting, ensuring that the total weighting equals 1. This method can give very clear results, but can tend to be biased (I really like this feature, so I will give it a higher rating than this feature I don’t really like…)

2)    Baseline prioritization – In this method you pick a feature that you feel should be in a release, then compare all other features to this one. If any of the features are more important than that initial feature, then they become a higher priority, and conversely, those that are less important become a lower priority. I have found this method okay, but difficult to get a really good prioritized list…yes you get a list of the most important features, but not really fully prioritized list saying feature 1 is the most important, followed by feature 2, etc.

3)    Gut feel – This method is certainly the least scientific of the bunch, but it still relies on instinct, and can work well if you have a really good grasp of the market and your customer base. In the times I’ve done this, I’ve also tried to take the concepts of method 1 above, and apply that… so for example, Feature A has 6 different customers crying for this, will definitely generate more revenue, and further differentiates our product from our competition…sounds like our top feature for this release! This is the method that I find the most effective because you get to apply a number of concepts from a number of different methods.

There are a number of other methods out there that I haven’t used, so I would be interested to hear what experiences you have had with them, or with the ones I’ve listed above.

Bugs and your Backlog

Posted by Todd Landry   July 7th, 2009

There was a recent blog on whether or not you should have bugs (that were not found during the most recent iteration) added to your product backlog, or kept in a separate bug backlog. Here at Klocwork we have a defect database that is closely monitored by Support, dev, PM, and so on…suffice it to say, it has a high degree of visibility within the organization and will probably never go away. Being an Agile company we also have a product backlog that is reviewed daily and prioritized regularly. Every two weeks (coinciding with our iteration planning) PM and Support get together to discuss the highest priority bugs, and to determine if those bugs should/need to be added to the backlog for the next iteration. A key piece to this process is using tools to maintain this backlog. The backlog tool, which also has an integration with our defect tracking system provides a tight correlation between the two, and a level of automation that makes life a little easier for everyone. Once added, these bugs are prioritized just as we do with all of the other features (stories) we have in the backlog. We also have weekly status meetings where the most recent bugs are discussed, once again to ensure they receive the proper attention.

Since we are in the bug-finding business, we take bugs very seriously and adding them to our backlog (and as a part of our iteration planning) helps ensure we address them quickly.