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Posts Tagged ‘User Documentation’


Limping through agile: Part 2

Posted by Patti Murphy   March 2nd, 2010

At the risk of sounding like a co-dependent, in this post I discuss coping mechanisms that a “big picture” technical  writer (say, like my friend Beulah) can use to adjust to working in the granular conditions of an agile environment.

Don’t give up the big picture

Life planning with XPlanner

Wouldn't it be great to use XPlanner for everything? Just imagine the velocity I could achieve.

When you work on a bunch of stories or tasks, it’s trees, trees, trees everywhere  you look and not a forest to be found.  This means that a nice concise how-to could be a long way off while you document myriad  features.

My advice is to finish the pieces and try to get to the minimalist documentation afterwards. In fact, Shannon Greywalker suggests going back and fixing things up later, but mentions that the business case for this can be a bit weak.  I think it’s worth the effort if you can swing it.

I’ve blogged before about how workflow can be helpful in getting the big picture. If the feature is big enough, workflow is your friend and can really pull you through.

Go for “What’s New” first
For each release, we document the cool new features on a “What’s New” page and “What’s New” is where I like to start.

If you can neither summarize nor explain why people would want to use a new feature, you have no business documenting it. “What’s New” keeps me focused on the whole point of the development work in the first place.

“XPlan” everything
I was a slow adopter of XPlanner, which is the tool our team uses to document development, testing and now, documentation.

Documentation has a separate project in XPlanner where we track our stories. At first, I found it difficult to update XPlanner regularly because some of our work can be difficult to account for.

For example, one our sales engineers is a prodigious reader of documentation who meanders over for his (thrice) daily “found a spelling mistake” or “did we document?” or “why can’t titles be printed on the PDFs generated by the wiki?” questions. All good points, with some requiring immediate action and others requiring medium and long-term planning.

But after reading Getting Things Done, I can really see XPlanner as a great life planning tool. See the screenshot above. For low self-esteem days, I recommend first completing tasks such as “Wake up”, “Shower” and “Eat breakfast” under the Personal Maintenance story.

Targeted procrastination
We’ve gone from blanket procrastination, which was a two-week offset, to carefully picking features that could benefit from a little more “fleshing out” before documentation. I like this approach because we show great planning with our procrastination.

For example, I like to spend bigger chunks of time on one thing, so I may delay documenting a bigger feature in favor of knocking some smaller stuff off the list one week, so I can string together several days in a row for the big stuff. I work better that way.

Ask a lot of questions
My modus operandi is asking as many questions as possible. Be annoying, but in a friendly and charming way. There’s an art to asking good questions, but sometimes it takes a bunch of stupid ones to get there. Dive in.


Death by a thousand cuts

Posted by Helen Abbott   February 11th, 2010

Spend 80% of your time on One Thing.

As a manager of a small tech writing team in an agile environment (are there any large tech writing teams left out there?), it’s easy to lose myself in how-the-heck-can-we-keep-up-with-myriad-coders-frantically-coding thinking.

So when my manager scheduled a meeting to ask what innovations my team has planned for the next release or two, I thought of a few choice responses, such as “Um… how about documenting the new features in time for release? Is that innovative enough for ya?” and “Innovate THIS.”

Eventually I calmed down, since he’s the boss, and I have a mortgage.

I looked at the presentation I’d given after our last research period, that oh-so-short breathing time between releases. I reviewed the precious feedback we’ve gotten from a few customers and thought hard about it. I felt a bit better when I realized several of the goals we’d set for ourselves were already underway.

I dutifully wrote up a wiki page (because I can’t think without writing) that summarized a bunch of initiatives under each of our themes: process, community, quality, coverage, usability, and media. And I decided whether they’d fit into this release or the next. And I sent it off to my manager before our meeting.

He said OK, but where does all this get us?

He called my list depressing. Death by a thousand cuts.

He told me that to be successful, you need to put 80% of your time or money into one thing.

He suggested creating completely different help for just one tool. Throw out the old stuff and start over.

Once I played devil’s advocate for awhile, I began to see where he was going with this. I suggested a tool that I thought would be a good candidate. So I think we’ve picked our One Thing for this release.

Here’s how I’m thinking about our One Thing so far:

  • Make sure everything the user needs to know is accessible from one place.
  • Target two very different points of interacting with the help: the getting started phase and the troubleshooting phase.
  • Use media that are best suited to the user and the information that needs to be conveyed.
  • Make the help interesting, fun and effective. Grab and keep the user’s attention long enough to convey what needs to be understood. Defuse frustration.

And again (annoyingly), my manager is right; it’s much less daunting to try to make one thing better than to try to make everything better.

Now to persuade a few of the developers to star in our walk-through video….


Limping through agile

Posted by Patti Murphy   January 21st, 2010

The not-so-agile technical writer

I’m a technical writer who’s a big picture kind of person and that means agile development is sheer torture for me.

Going into my second agile project, I thought I would be able to go with the “flow” a bit more. I was wrong.

But, it’s important to point out that our documentation team hit all of our deadlines for new features, while substantially rewriting our help set and moving it to a wiki. I’m pleased with the outcome, but the trip was not pleasant.

This will be my first post in a series about technical writing in an agile environment. Today’s post outlines the obstacles that I face—aspects of being me (mostly). The next post will outline my coping mechanisms, as well as our team’s plan for our next project.

If there’s no follow-up post, that means that my unbridled honesty has gotten my keester kicked to the curb.

Waterfall nostalgia

I got started on this tech writing gig as a consultant. The product would be a month or two away from release, but mostly fleshed out and I’d swan in, grab the requirements documentation and the design specifications (sometimes I’d write those), play around with the tool and voilà: a manual. I could be very single minded about what I was writing and just get it done.

To be clear, I’m in no way saying that the waterfall method delivered better products or documentation, just that I had a better view of where we were going.

With agile, I feel like I’m jumping hither and yon doing all these minute tasks, with very little view of how they’re supposed to fit together. I’d often snarl to my manager after meetings that “I’m given a doorknob, a shingle and a shrub and told to go build a house with them.”

In fact, in his blog post about minimalist documentation and agile, Shannon Greywalker hits on my problem very accurately, and it’s this: “user stories are typically too granular” for minimalist documentation. Minimalist documentation, as he says, requires the “35,000 foot view”.

And what I want runs counter to the whole agile methodology: THE BIG PICTURE RIGHT NOW.

Multi-tasking versus uni-tasking

Another problem I face is that I’m a uni-tasker; I like to finish what I start—not doable when features span several development iterations and are in major flux.

There are blogs out there about what Generation Y is like, good or bad, but the one thing I do envy is their multi-tasking ability. These folks grew up doing homework, while downloading music and instant messaging their friends.

That’s the kind of splintered attention I envy. So, I got David Allen’s book, Getting Things Done, but I couldn’t finish it. I read the line about having “a mind like water” and then froze. Uh-oh. Mind like ice. When I think of my work and personal to-do lists, I’m paralyzed.

So, I signed up for meditation classes and I’m now making another attempt to read Getting Things Done. I’m hoping it’ll help me switch directions faster. Not easy when you feel like the Titanic and need an hour’s notice to hang left. Now that I think about it, the Titanic is a career-limiting metaphor.

Procrastination

Now it’s time for confession. Our documentation department fought for and won a two-week offset for our last two projects. Yep, that’s right, we trailed development by a two-week iteration.  It’s amazing that we haven’t been rounded up and thrown in agile jail.

By procrastinating this way, we hoped that features would be more fleshed out before we started writing about them. It was our vain hope that this would contain some of the rewriting efforts. We still did a lot of rewriting, but this round we were rewriting a lot of material for the wiki anyway, so the offset didn’t matter that much.

By now, you’re probably thinking that it must be very hard being me. Don’t cry for me, Costa Rica; I have ways of getting by. Tune in whenever the next post surfaces to find out how I cope and how I hope to improve.


Forging a path through the frenzy

Posted by Helen Abbott   September 17th, 2009

Agile technical writing is a popular topic in the blogosphere (see Edwin Dawson’s recent three-part blog series). The user communication team at Klocwork is becoming more agile in fits and starts. In the last release, we joined our development team in using Xplanner, and found that it both reduced that horrible did-we-miss-something feeling and increased the visibility of our status.

In this release, we’ve resisted the urge to create a matching help story for every dev story. Instead, we create stories that allow us to focus on the highest-priority types of information: what’s new in this release, how the system works, how to get started, and how to use the tools day-to-day.

Our biggest struggle with Agile right now is how to stay on top of feature development while working on our own help-specific stories (like the current crazy-making idea of moving our help to a Wiki). Here are a few things we’ve learned along the agile way:

  • Just barely good enough” can mean documenting a feature only in the “What’s New” guide in an early iteration. This forces us to understand the “why” of a feature. It’s easier to ignore the “why” when you’re writing step-by-step procedures. Later, we’ll add information on getting started, a detailed how-to, and any necessary reference information.
  • Workflow is king. If we don’t know how users will incorporate a tool into their environment and use it day-to-day, there’s no point writing a lot of words about which button to click when. So we push for details on workflow. And once a few customers provide feedback on a proposed workflow, the how-to starts to write itself.

We’re hoping these ideas will help us forge enough of a path through the agile doc frenzy to retain our sanity through the release.


Exposing our soft underbellies

Posted by Helen Abbott   August 18th, 2009

Tom Johnson’s recent blog article (a must-read, involving ice picks and eyeballs) reminded me of one reason we want to move Klocwork’s user communication content to a Wiki: we want to talk to our users. Crazy idea! Let the doc team talk directly to the users? What stupid things might those literary types say?

I confess that it’s taken me a long time to get to this point. Johnson says tech writers are often subject to figurative lobotomies, like “don’t bother the subject matter experts; they’re busy”, “don’t use your own voice on video tutorials”, and “don’t talk to your users”.

So we’re crippled from the start, and some of us take years to discover that we produce the most helpful help when we become more of an investigative journalist, actively engaged with those who create and test the tools and those who use them. (It seems fitting at this point to mention that one of the writers on the team is a former newspaper girl who recently created a video tutorial for Klocwork Solo, using her own voice.)

I’m also inspired by Sarah Maddox, who regularly blogs and tweets on tech writing, especially on using Wikis for user documentation, chatting with customers about the tools she documents, blurring the line between documentation and product management.

So, we’re going to expose our soft underbellies. We want to hear from our users directly, rather than the usual generic rants transmitted through our product managers (a recent example: “Need better documentation”). When you rant to us, we’re going to want details. How exactly is the help not helpful? What page made you throw up your hands and curse us? And telling us what works can be just as effective as telling us what doesn’t.